Scene from a so-called ego-shooter game |
The CBC documentary "Screening of Gamer Revolution" from the year 2007 points out how video games influenced our everyday life in a positive and negative way.
According the film, what are some pros and cons of playing video games for individuals and societies?
The increase popularity of playing videogames has many positive aspects
to a society and individuals. First of all, video games have created a complete
new industry, which generates numerous of new job possibilities. In some
countries like South Korea the development of the video gaming industry goes to
such lengths that even the players will be celebrated like pop stars and sex
symbols, respectively. The single pros for individuals, who are playing video
games are the learning aspect (e.g. strategic skills, rewarding system),
reducing TV consume, stimulation of fantasy and creativity. On the other hand,
gaming can cause social isolation and loss of reality.
According the film, is there any evidence that digital games can encourage aggressive values and anti-social actions in the real world?
Some games are designed close to reality, they even want to simulate the
reality. The film shows the example of video games, which are designed for the US army or some games, with which one can re-enact tragically events like for
example the terror assassination. Such games can stoke aggression and brutality
even conflicts, when they were played from people, who can't distinguish
between reality and the simulated video game world. Especially to people with a
high frustration potential, such games can give a wrong motivation to them.
Should governments have the right to ban a certain game or place age restrictions on it?
In my opinion, a ban is often not the right way the change the behaviour
of people. In fact, prohibition make something even more popular. But I think age
restrictions are the better method, but it is only useful, if people like sales
staff and parents strictly act after the restriction and also control its
adherence.
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